Everlight: Of Magic and Power is a point-and-click adventure that falls flat on its face in just about every way. It tries to be all things to all people, with a lighthearted Harry Potter-esque story to bring in the kids and quests dealing with moral judgments to draw adults. Unfortunately, the final product feels both forced and fussy, and is further weighed down by tedious level loads.
The plot is a mash-up of old fairy tales and self-referential modern fantasy. You play Melvin, a contemporary teen who finds himself teleported into a magic land after looking for refuge from a rainstorm in a creepy candle shop. Before you can even tell the bucktoothed proprietor that he should really look into getting his Bugs Bunny choppers capped, you're off to the cursed town of Tallen to discover your magical destiny in the company of a smart-aleck elf named Fiona (the game's original European subtitle was Power to the Elves). Your entire quest is framed as a search for your magical identity through a series of challenges that test your fears and work to free Tallen from a curse that makes the townspeople do strange, Vegas-y things at night such as drink heavily and gamble. So the five chapters come with names like Fear of Failure, Fear of Death, and Fear of Fear. In reality, though, the plot structure is pretty much adventure-game generic. Instead of any deep moral choices, you actually just run a lot of errands, lug piles of junk all over the landscape, do favors to win friends, and so forth. This is an old-fashioned "You scratch my back, I'll scratch yours" collection of odd jobs that play out exactly as they have in adventure games since the mid-1980s.
The plot is a mash-up of old fairy tales and self-referential modern fantasy. You play Melvin, a contemporary teen who finds himself teleported into a magic land after looking for refuge from a rainstorm in a creepy candle shop. Before you can even tell the bucktoothed proprietor that he should really look into getting his Bugs Bunny choppers capped, you're off to the cursed town of Tallen to discover your magical destiny in the company of a smart-aleck elf named Fiona (the game's original European subtitle was Power to the Elves). Your entire quest is framed as a search for your magical identity through a series of challenges that test your fears and work to free Tallen from a curse that makes the townspeople do strange, Vegas-y things at night such as drink heavily and gamble. So the five chapters come with names like Fear of Failure, Fear of Death, and Fear of Fear. In reality, though, the plot structure is pretty much adventure-game generic. Instead of any deep moral choices, you actually just run a lot of errands, lug piles of junk all over the landscape, do favors to win friends, and so forth. This is an old-fashioned "You scratch my back, I'll scratch yours" collection of odd jobs that play out exactly as they have in adventure games since the mid-1980s.
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http://www.gamespot.com/pc/adventure/everlight/index.html |
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vty-0211.iso http://d01.megashares.com/?d01=9391ea4 |
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